VRChat continued

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It seems like I chose a very… interesting time to get into VRChat, and also I’m taking a break from it for reasons not related to the current debacle.

I also have a lot of thoughts about VRChat as a platform, and where we can go from here.

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A virtually good time

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On Sunday I finally broke down and bought a Meta Quest 2. I’m not thrilled with having a Facebook-controlled device strapped to my face, but it’s a pretty decent bit of hardware and is an all-in-one setup that is way cheaper than most headsets, and doesn’t require me to upgrade my PC GPU (which is still a bit too expensive). And on the plus side it can also be used as a tethered headset, when I’m ready to finally upgrade my GPU.

Anyway, with all that out of the way, I’m having a lot of fun. VRChat is a fun experience, at least if you ignore most of the awful people in public spaces. (I’m fluffycritter there if anyone wants to friend me and hang out in non-public spaces.) And I’m thoroughly enjoying Beat Saber as well. It’s a heck of a fun workout, and even though I’ve only been playing for a couple days I’m already holding my own in online play. But then again, I’ve always had an affinity for rhythm games.

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