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February 25, 2003

fluffy the videogame designer? ()

by fluffy at 7:52 PM
Every night for the past several days I've had a dream about a video game I'd like to do, preferrably with the help of others (no way in hell I could do any of them on my own).

So, here's some of them. Please don't rip me off. (Consider hiring me as an actual game designer though! I'll work much cheaper than that Shigeru Miyamoto guy! And I can actually program and make actual game art and music and so on! That's, like, a lot more than Miyamoto-san!)

Bruno the Slugosaur

A sweet little girl (who happens to live in a huge automated mansion) has a pet, a giant slugosaur (a carnivorous brontosaurus-slug hybrid) named Bruno. One day, Bruno breaks out of his cage and starts to rampage around the mansion. Your task, as one of the mansion's hapless cleaning drones, is to clean up after Bruno while trying to herd him back into his cage.

The cleaning drone can only move by sliding along metal surfaces; most environments have parallel tracks for drones to follow along, but Bruno's rampage has caused a lot of them to break so you have to jump between different tracks to keep moving. And in the deepest darkest bowels of the mansion, there's no rails, just metal pipes to try to cling to, and so on...

Every now and then, the little girl (who is watching everything from her bedroom monitoring station) will send the drone electronic messages for advice, or will get on the PA to try to calm Bruno down.

I did a little bit of preliminary concept art for it, though it really didn't catch the graphical style. (Think brightly-colored flat-shaded late-80s computer animation, only using modern techniques like shadow maps and alpha blending and environment maps and so on.)

(unnamed game)

I actually had this dream a long time (many months) ago but still think it'd work pretty well for a game.

Remember the classic 2D shoot-em-up games like Ikari Warriors or whatever? That's the basic play idea here, except that you control a small mecha as part of a large battle fleet (and can give commands to your fleet for which enemies to focus on). You yourself wouldn't have much firepower overall, but after each battle through some environment you have to unlock a stasis field which contains the next important thing for whatever this recovery mission is about.

The unlock sequence (at the end of each level) is, basically, Tic-Tac-Toss, where you have to (while fending off enemies and so on) lob "energy packets" at a grid in order to replicate a certain pattern.

Thaddaeus Frogley

Remember the bits in Super Mario 3 with the frog suit? Think of that basic gameplay, as a good old-fashioned underwater platformer, where you control Thaddeus Frogley who is on a quest to save his younger brothers and sisters (who are still tadpoles) from the evil bass fish. There'd be the usual platformer dangers, but you also have to watch out for water currents and so on. Also, by eating enough, you power up a "turbocharge" which lets you swim twice as fast (but only half as accurately) until it drains. Sort of a frog berzerker rage.

(Yes, he's named after Thaddaeus Frogley.)

Various puzzle games

How about a version of Columns except where the bottom of the game area deforms under weight, which you can use as another way to form combos?

Also, there's a puzzle game I started to code a long, long time ago but never got around to finishing which was along the lines of Columns, except rather than dropping 3-tuples of blocks into the field, you push them in from the left. The prototype was fun to play; a pity it was done in Turbo Pascal (which dates it at 1997 at the latest, since that's when I finally switched to C under UNIX) and I have no way of compiling it anymore. Well, I do still have TP around somewhere, but it also made use of the crt library, which is notorious for having a (totally pointless) timing loop in its init code which causes a division by zero error on anything faster than a K6/233.

Also, I'm sure there's a way to combine two of my favoritest puzzle games of all time, Puzzle Bobble and Mr. Driller, into something mindlessly addictive.

Comments

#MT96 lago February 26, 2003 9:21 AM

The idea of the puzzle game with deforming columns is terrific. I wish I had a budget for hiring game developers.

I like the idea of Bruno, but it seems rather committed to linear movement. Some level of roaming would be cool.

#MT97 Thaddaeus Frogley February 26, 2003 10:26 AM

How odd.

FYI I have a younger brother, but no sisters.

Thad

#MT98 rinsa February 26, 2003 10:36 AM

u crazy freak

#MT99 fluffy February 26, 2003 2:47 PM

lago: The Bruno gameplay would be most like an "on-rails" shooter, only literally! Heh. The movement within a level would be pretty flexible, though, and there'd be a lot of room for levels to be randomly-generated (and they'd definitely be deformable, what with Bruno stomping about all the time).

thad: Yes, but you're also not a frog.

rinsa: Thanks! I'll have to thank your ISP, ntli.net, for providing such excellent service to people in the Cambridge, UK area, especially those with the IP address of 80.6.122.171, so that they can, at any time, get online and post random pointless comments to peoples' weblogs.

#MT302 Becky Burke May 6, 2003 11:20 AM

I am very interested in learning more about video game designers. I am a Substitute Teacher who has met students who are "highly" interested and passionate about wanting to know how one educates themselves on how to design video games. I glanced through your ideas and think they are terrific. Any help would be greatly appreciated.

#1662 Anonymous 01/08/2004 01:50 pm
Ive wanted to be a videogame designer since the 7th grade, now im in high school i can actually find some way to do it. My mom tol dme that you should go to a college of art and design, and Im going to one..in 3 years, when im outta here, its calle Savannah College of Art and Design, in Georgia. I think itll be fun...and they have this academic class for minors specificaly named "Interactive Design and Game Development". I think thats the best thing ive ever seen. you should go look.

http://scad.edu/academic/minors/index.html
#1664 fluffy 01/08/2004 02:50 pm
Thanks, but I already have an MS in Computer Science, and don't want to be a game developer professionally... those were just some ideas for games I had which I might do on a hobby basis. Smile
#2882 fluffy 06/30/2004 12:58 pm
fluffy
and don't want to be a game developer professionally...


I lied.
#5410 pyrolink (unregistered) 05/05/2005 05:52 am wow
Twisted Evil u have the wurst ideas wannabe
#5412 fluffy 05/05/2005 06:12 am
Yep, I know. At least I have spelling ability, though.
#7174 bat barf 03/22/2006 06:46 pm
The other night, I had some weird dream where you finally released this game about furry-esque Sim people (kind of like the guys in the fluffy comics), and when I was reading your blog, I saw you post that it took you 11 years to make that game!!! Shocked Wow, just imagine starting to design your own game when you haven't even finished high school yet, and finally finishing it when you're almost 30, and it's been less than a year since you got fired from you game designing job and moved a thousand miles away! lol
#7175 fluffy 03/22/2006 11:46 pm
No, that would be JDR.

Also, for the record, at UbiSoft I was never a game designer (just a programmer, sound designer, musician, animation expert, etc.) and after that I moved 3000 miles, which actually brought me somewhat closer to my original home.

Also, I've now been at Amazon longer than I was at UbiSoft, and I still like it a lot. Unlike at UbiSoft where the "pretty okay" stage lasted about a month and then it was 9 months of trying to find a decent time to quit and/or get fired.
#7178 HeuristicsInc 03/23/2006 08:52 am
fluffy

Also, I've now been at Amazon longer than I was at UbiSoft


Whoa, seriously? Time flies. Seemed like you were at UbiSoft for, like, 20 years or something.
-bill
#7182 fluffy 03/23/2006 10:00 am
UbiSoft was mid-July 2004 thru early April 2005 (so just under 9 months). Amazon has been since the beginning of June 2005 (nearly 10 months now).
#7186 bat barf 03/25/2006 10:41 am
fluffy
and after that I moved 3000 miles, which actually brought me somewhat closer to my original home.


So, where was the place you grew up?
#7187 fluffy 03/25/2006 10:50 am
New Mexico.
#7206 bat barf 03/30/2006 07:35 pm
My original home, which I still live in (but thankfully am moving out of in a couple months), is the dreaded Pensacola, Florida. I swear, one small whiff of that ugly town, and you'll never want to go there again in a billion years. We don't really have a beach anymore since Hurricane Ivan nearly destroyed it, and all the stupid rednecks and Bible freaks, plus George W. Bush's evil twin, Jeb Bush (who is just about as evil as president bush), who has already screwed up Florida enough, I'm just ready to leave Pensacola and head for Memphis!!! Very Happy