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August 28, 2004

Companies that FUCKING SUCK (, )

by fluffy at 7:36 PM
The following companies FUCKING SUCK today:

August 25, 2004

Friends don't let friends use friend ()

by fluffy at 10:45 AM
Or, more generally, coworkers.

Is this satire? ()

by fluffy at 9:37 AM
My irony meter got overloaded. Anyone care to figure out whether this is clever satire making fun of NASA conspiracy theorists, or if it's an actual NASA conspiracy theorist?

August 23, 2004

So much for this being a family-friendly game ()

by fluffy at 12:39 PM
So like, some of the dialog the writers are putting in is a bit... edgy. Not only are words like "bitch" and "slut" used freely, as well as expressions like "take your head out of your ass" (and common variations), but there are lines like, "Next time you shave, try focusing more on the wrist area."

You should see some of the lines which the producer nixed. Like, "The abortion clinic called. They've been looking for you for the past 18 years."

August 20, 2004

Argh. ()

by fluffy at 5:36 PM
I seem to spend more time being forced to explain every stupid little bug and fix than I do just fixing the bugs. I also spend a lot of time writing my code to work with the stuff James hands me, only to be told that most of everything is going to change and it will have to be rewritten anyway. But yet I still need to write the disposable version. Argh.

August 18, 2004

Time Warner Cable finally got back to me ()

by fluffy at 8:09 PM
<CSR> Hi, you put in an order for digital cable and high-speed Internet?

<fluffy> Yeah, about a week ago. Since you guys took so long to get back to me I just ordered DSL yesterday. Sorry.

<CSR> What about the digital cable?

<fluffy> Sorry, I only wanted cable TV if I was already going to be paying you guys too much for crappy brodband anyway.

<CSR> Oh. Have a good day.

August 13, 2004

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August 10, 2004

August 9, 2004

August 7, 2004

Omelets ()

by fluffy at 8:43 PM
Right now I wish I could wrap up a blowjob and send it by mail, because Alton Brown totally deserves one for his show on omelets.

I finally made an omelet for the first time since I saw that particular episode, and it is, without a doubt, the best omelet I've ever had.

August 4, 2004

Yay, more fun code to write ()

by fluffy at 10:36 PM
because James decided that an 8x8 font is too small (which is crap, most GB games have used an 8x8 font) and that I need to totally rearchitect everything so that we can use larger fonts. Whatever.

I've been told that I tend to focus on the negative. James makes it a pathology. (Earlier today he was also telling the writers how much they should focus on just a single storyline since there's no way they could write all of both storylines within our production schedule.)

August 3, 2004

The fun part is over (, )

by fluffy at 10:13 PM
The Nintendo DS graphics engine is now finished, and aside from performance tuning and such down the road, that's the last of the fun code to write. :( Now it's on to integrating James' "platform-independent" (meaning, "Windows and MS-STL") code with it and so on, as well as writing DirectX rendering code (since we're doing all the content creation on Windows and are basically developing DS and DirectX versions with a common codebase to make the overall dev cycle arguably easier).

Taxes ()

by fluffy at 11:52 AM
According to my first paystub:
  • FICA: 7.65%
  • Federal withholdings: 16%
  • New York State: 5.2%
  • New York district: 0.05%
  • Manhattan: 3%

August 2, 2004

This job must be good ()

by fluffy at 10:52 PM
This is the first job I've ever had where I haven't kept my eye on the clock all day long, and have actually ended up going home at, like, 8:30 PM without realizing it.

James has reverted to not wanting to believe that I know what I'm talking about, but he doesn't seem to understand the difference between cycle-accurate and high-level speed-accurate emulation, and that the developer kit uses a cycle-accurate emulator, and that the reason that the samples in the kit run at 40-60fps is because they're not using the emulated CPU much, and that if the code weren't fast enough to run at 60fps then the display would be totally garbled because, unlike PC-based platforms, the DS is not double-buffered, and no, adding in our own double-buffering is not an option. (Well, technically it is, but it's a waste of memory.)