Phew (rant)
Various backlogged entries to be posted tonight. :)
Various backlogged entries to be posted tonight. :)
(I should finally have DSL when I get home, too. Only I actually mean it this time.)
(The new dev kits finally came in. Yay!)
friend (job stuff)
You should see some of the lines which the producer nixed. Like, "The abortion clinic called. They've been looking for you for the past 18 years."
<CSR> Hi, you put in an order for digital cable and high-speed Internet?<fluffy> Yeah, about a week ago. Since you guys took so long to get back to me I just ordered DSL yesterday. Sorry.
<CSR> What about the digital cable?
<fluffy> Sorry, I only wanted cable TV if I was already going to be paying you guys too much for crappy brodband anyway.
<CSR> Oh. Have a good day.
I swear, there's got to be a support group for this.
I'd post a screenshot of my desktop, but at 1920x1200 it'd probably crash everyone's browsers. ;)
.cx domains used to be really cheap, which was one of the many reasons I went with one. But now they're US$38/year! (Not to mention their policies have changed dramatically.)
I might be moving to another domain soon. Meh.
Oh well. It's better to be done right the first time than rushed and kludgy.
I finally made an omelet for the first time since I saw that particular episode, and it is, without a doubt, the best omelet I've ever had.
I've been told that I tend to focus on the negative. James makes it a pathology. (Earlier today he was also telling the writers how much they should focus on just a single storyline since there's no way they could write all of both storylines within our production schedule.)
James has reverted to not wanting to believe that I know what I'm talking about, but he doesn't seem to understand the difference between cycle-accurate and high-level speed-accurate emulation, and that the developer kit uses a cycle-accurate emulator, and that the reason that the samples in the kit run at 40-60fps is because they're not using the emulated CPU much, and that if the code weren't fast enough to run at 60fps then the display would be totally garbled because, unlike PC-based platforms, the DS is not double-buffered, and no, adding in our own double-buffering is not an option. (Well, technically it is, but it's a waste of memory.)