September 28, 2004
September 26, 2004
wondering whether it's safe to eat the peanut butter
on the two loaded-and-wound traps.
I look over, see it sniffing,
whiskers quivering with anticipation.
I wince and look away,
bracing myself for the snap and crunch,
not wanting to see the dirty deed or its aftermath.
Like the spring I am tightly-wound.
My heart freezes for a short eternity.
There is only silence.
I look back over, and the mouse has not tried to eat.
It has won, for now; It will survive another minute.
September 23, 2004
The cellular phone companies all went out of business practically overnight. Acoustic modems were fit to bananas to provide an instant world-wide communications platform.
September 18, 2004
September 17, 2004
September 15, 2004
Also, the real DS has way better debugging support than the TEG board did, though the visual debugger app is still pretty gimpy.
September 13, 2004
Aall of my interface designs were totally easy to use and intuitive. We had zero complaints about any of my UI stuff in the focus testing. It's a very good, strong, optimal interface which makes use of both screens.
September 12, 2004
September 11, 2004
One big problem is that I guess I didn't wash the basil well enough, since the pesto (which tastes amazing) is kinda gritty, which is a big turnoff. But the worse part:
I never ever want to touch a whole crawfish ever again. All I could think about while shelling them was how similar they were to really big cockroaches, and that they're so full of icky stuff like organs I didn't want to try eating. But it also seemed wasteful to use just the tail (especially since the easiest way to get to the tail seemed to be popping off the back first).
So what should I do with the other three and a half pounds of
cockroaches gourmet mini-lobsters?
September 9, 2004
In the meantime, Gérard (the company president) has this odd notion that we can get this game done and get the next game done by the end of December. (The next game is way more complicated.)
September 7, 2004
September 6, 2004
September 5, 2004
September 3, 2004
Our hours are getting longer and longer because our artificially-imposed deadline is coming up much more quickly, and we're suddenly realizing that there's a hell of a lot of stuff which needs to get done by then.
The hours are the worst I've ever worked, as are the pressures and bullshit stress factors.
And yet, I love this job.
September 2, 2004
- Viragelic — neat generative music (though it needs more sample sets); seemed like something my friend Jared would do (so I sent him a link, and he liked it of course)
- Intuem Squared — Nifty-looking multitrack audio/MIDI system which actually seems functional, useful, intuitive, and reasonably-priced (i.e. everything which Cubase/Logic/etc. aren't)