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December 1, 2004

Note to self ()

by fluffy at 5:26 PM
Broadway Café's coffee, when taken black, tastes like ass.

I only wish I didn't mean that literally.

Comments

#4002 Ali (unregistered) 12/02/2004 04:44 am
I *told* you to lay off the ass-n-jelly sandwiches. Razz
#4003 12/02/2004 07:16 am Bleach
And I thought *I* had it bad because all we have in the building is Charbucks. There's a Carabu down the street, but it's like 25F out, and very windy. So, I suffer through with charbucks venti tripple skim latte's at $4.46 a pop. Sad
#4004 12/02/2004 10:34 am
Broadway Café's coffee is better than Starbucks' (and there's like 4 Starbucks within two blocks of here, and they're all always busy!) and as long as there's cream and sugar it's decent. It's also only $1 for a large, which is equivalent to (I think) a "venti" in Starbucksese.
#4005 Ali (unregistered) 12/02/2004 10:46 am Wha?
... so... basically, you're telling us that ass tastes okay, with cream and sugar? o O

Wow, I hope I never get indicted for anything that makes me test that thory.
#4008 12/02/2004 11:14 am
No, just that the ass-taste of Broadway Café's coffee is easily masked with cream and sugar.
#4010 12/05/2004 04:59 pm Where are you?
So, how's the DS going? Wink
#4011 12/05/2004 05:02 pm
Right now we're working on a Brew version for cellphones. Don't really want to talk about it though.
#4012 12/05/2004 07:20 pm What kind of game to you want to write?
Is there a particular genre you want to write in? Feel free to answer that both from the perspective of a writer (scripter?) and as a code monkey.
#4013 12/05/2004 07:41 pm
It's not a matter of the subject matter... I like the sorts of programming I'm doing. I don't like the environment so much. A lot of pressure, a lot of broken promises, and a lot more stress than I was led to believe there would be.

The main issue is just that we keep on being thrust into unrealistic production deadlines which keep us in permanent crunch mode, same reason that EA employees currently have a class-action lawsuit pending against their company. My wrists suck, I'm always tired and drained, and I'm just plain feeling blah about the whole situation.

Also, it feels like people are bearing down on me extra-hard because I'm writing the graphics code (of course), and for a lot of what we're doing on the cellphone game means writing a new animation system. Right now Antoine and James seem to think that we could just add some new capabilities to the old animation system and I'm wasting time by writing a new one, but the old animation system was crap and designed for totally different requirements, and so adding on the features we need would take just as long and be even more bloated (and on cellphones, every byte counts).

The old animation system was also a pain in the ass to put characters into, while the new one is way simpler. So that's more time saved, which Antoine still thinks is wasted because we're not using his code anymore.

Overall I'm just not liking my job much right now.
#4014 12/05/2004 08:33 pm
fluffy
Right now we're working on a Brew version for cellphones. Don't really want to talk about it though.


Oh, no, I meant that since you hadn't been writing much lately, maybe you got a DS yourself and were addicted to the games (Feel The Magic XY/XX, etc...)
#4015 12/05/2004 08:36 pm
I've played Feel the Magic a bit. It's really not that good. It'll be really frustrating how every single fucking review of Sprung will reference FTM.
#4016 12/06/2004 01:46 am
"I like the sorts of programming I'm doing. I don't like the environment so much. A lot of pressure, a lot of broken promises, and a lot more stress than I was led to believe there would be.

The main issue is just that we keep on being thrust into unrealistic production deadlines which keep us in permanent crunch mode, same reason that EA employees currently have a class-action lawsuit pending against their company. My wrists suck, I'm always tired and drained, and I'm just plain feeling blah about the whole situation."

Wow, do I ever feel for you there. And I wish I could say it gets better.. But after the 2nd or 3rd project, it'll feel like a perpetual nightmare. Like night time that never ends. Once we started working such late hours that we ended up sleeping there until morning, it was time to get out. I understand that the video games industry moves at an extremely fast pace, but the deadlines are beyond outrageous. You have to beat the other guy's product to market, afterall..

The money was good. But I'll be damned if the stress involved wasn't a real killer. I miss working for employers with an "It'll be done when it's done" mentality. Smile
#4017 12/06/2004 04:43 am
The money isn't that good, either. I'm in the lower 10th earning percentile for software engineers in NYC (according to salary.com, anyway). Entry-level programmers with a bachelor's degree make twice as much as me working for financial institutions, and they only have to work bankers' hours.

Granted, I'm making a livable wage, but it could still be a lot better, with a lot less crap.
#4020 12/06/2004 04:42 pm Give it time
fluffy
I'm in the lower 10th earning percentile for software engineers in NYC


I expect that this will quickly change over the next few years. I haven't glanced through salary dot com, but I'd be surprised if most of the people in the lower 10th percentile weren't almost straight out of college. Unless the economy tanks, I'd be willing to wager that you'll be earning over twice what you are now in five years.
#4021 12/06/2004 05:07 pm
Why? Video games are one of the highest-grossing entertainment industries right now (even beating out the movie industry now) but yet video game programmers are basically at the lowest earning ranks of all programmers, and always have been. After adjusting for cost of living I'm making about half of what I was making as a tech temp in Albuquerque, and even then I was being paid pretty poorly.