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July 30, 2007
July 29, 2007
Wine reserves (food)
Anyway, I decided to just go through my inventory to see what I have, since some of it is probably coming due to being drunk anyway.
One fish, two fish (dream, games)
Apparently, when goldfish get all seven Chaos Emeralds, they are rewarded with electric guitars. Their electric guitars are tiny and hard to play and have built-in cheap reverbs which you can't turn off.
Dear cilantro haters: (food)
July 27, 2007
July 25, 2007
Annoyances about the PS3 so far (games)
- The PS3 really likes being on a lot. It'd be nice if you could turn it off (well, to a power-saving mode, obviously) and have it still finish up background downloading
- It's way too easy to accidentally turn on while moving the box, and then you can't turn it off until it finishes booting
It'd be nice if you could turn the console off from the controller (like on the Wii)Oh, okay, you just hold down the PS button for a few seconds and it prompts you.- It'd be nice if the controller were to turn off automatically after a period of inactivity (like on the Wii)
- In PS2 mode it always tells the game that you have a 16:9 screen, which would be fine, except the few games on the PS2 which pay attention to that do the totally wrong thing; for example, Beyond Good & Evil letterboxes it on a 4:3 frame. This wouldn't be so bad except that in upconvert mode this means I always have a border around it (just like on a mis-encoded DVD), and while I can get my full screen used by just turning off upconverting, then it looks even worse than on a real PS2
- Also, Beyond Good & Evil seems to have some framerate and shader problems, and occasional timing weirdnesses. (Yes, on the 1.90 firmware.)
- Okay, you know how the Wii's games are mostly the same gesture-based minigames with different skins? The PS3's downloadable games are mostly just Robotron with occasional tilt controls.
July 24, 2007
Dear game designers responsible for The Darkness: (games)
Even if you insist on having controls which are basically a direct port of WASD and a mouse to two analog sticks, please don't make the tutorial impossibly difficult. Good games ramp you up in difficulty, especially when the controls are a bit tricky. Tutorial segments in particular should be fairly easy to get through, since the whole point to them is to learn the controls. Additionally, tutorial segments more than any other should be free of sequence bugs (like being able to fall off an elevator which you can't recall), and if you're going to make deaths restart at the most recent checkpoint, it sure would be nice if there were checkpoints other than the very beginning of the tutorial.
While you're at it, if you're going to put such a focus on dialog and close shots on characters' faces while they're talking, you should try to make their mouths move at least remotely convincingly. It would also be nice if the characters had motions other than "talk while gesticulating wildly" and "die." (For bonus points, learn to write dialog which is intense without relying on every other word being a profanity. Yes, I realize they're mobsters, but I'm not exactly Miss Manners but pretty much every line in the intro made me blush. Consider the concept of dynamic range.)
I was really looking forward to your game but now I'm thinking I wasted $60.
Love,
fluffy
July 23, 2007
I have a PS3 (games)
July 21, 2007
Back in Seattle (job stuff, travels)
Also I'm moving down there in a month, as I got a rather cool job.
So now I have so much stuff to do in the next month, like selling my condo, finding another home in the area (probably Oakland), getting moved, quitting my current job... argh.
If anyone's interested in buying my place (a nice, spacious 2bed/1bath condo in a nice part of Ballard, in a really awesome location if you work on the west side), let me know and I'll put you in touch with my realtor.
July 17, 2007
July 12, 2007
July 11, 2007
July 3, 2007
Hostdream (dream)
July 2, 2007
July 1, 2007
I love humanity (bicycle, rant)
I'm surprised it took this long, though. I'm pretty upset that the HOA still hasn't gotten around to figuring out a way of making it so we can keep our bikes secure. Every few months we'll have a little security issue and then there's a lot of "OMG we need to get security cameras and better lighting and a place to lock up bicycles!!!" and other such rattle and hum and then within a month, everyone's forgotten about this.
Stupid thing is that my neighbors all have bikes, many of which are much nicer than mine, but theirs didn't get stolen.