Metroid Prime 3 FUCKING SUCKS (games)
by at 8:21 PM
So, I've been playing Metroid Prime 3 in fits and spurts. I play games because I want to be entertained and because I like solving puzzles and generally being challenged. I do not play games to be utterly frustrated by the challenges involving a long series of miniboss battles with no save points in between them only to culminate in an action-puzzle sequence where you have to pull four levers while fighting off bad guys who can also fly quickly and undo the lever pulling, and the bad guys respawn too quickly for you to just go around and pull all the levers before they come back.
It's not like I want it to be trivially-simple or anything, but fucking HELL at least make it POSSIBLE. STOP MAKING ME THROW MY CONTROLLER. (Especially since on the Wii you have to go to a pretty big effort to throw it down in disgust, what with the wrist strap and so forth.)
Comments
Maybe it's unfair but I've often wondered if there's any valid reason for the checkpoint model other than as a crutch.
My boss did like Metroid Prime 3, but he said that looking back, after playing Ratchet & Clank he wouldn't enjoy MP3 so much.
And we both totally agree that Super Mario Galaxy is an almost-awesome game marred by TERRIBLE controls and a completely assy camera, which makes it just plain frustrating.
But yeah, I remember the room you complain about in the post. I managed to get past it, but I was so worked up and full of adrenaline that I put it back down for a couple weeks. I'm still not far past that point, and I've had the game for months.
As for SMG, I find the only time the controls piss me off is if I'm trying to walk along the rim of a "planet"; otherwise they're okay.