TCO (geekery)
by at 9:06 PM
- iPhone 1.0 (8GB, retail), full contract lifetime, minimal contract plan: $400 + 24*$60 = $1840
- iPhone 3G (8GB), full contract lifetime, minimal contract plan: $200 + 24*$70 = $1880
- iPhone 1.0 (8GB, eBay), full contract lifetime, minimal contract plan: $600 + 24*$60 = $2040
That said, I hope there's still a pay-as-you-go option (according to AT&T the $200 is still the full retail price, and not a subsidized cost, although that smells like bullcrap to me), but it sounds like there won't be (since all purchases/activation will happen in-store and so they probably won't even let you buy an iPhone if you cause your credit check to fail). Or, perhaps there's a way to opt to only get EDGE for $10/month less.
Comments
In this case I don't think it's Apple's bullshit so much as AT&T's, although to be fair it's Apple's original bullshit which set the stage for AT&T's bullshit seeming like a reasonable thing to do from their perspective.
I don't particularly mind the contract, I just mind not being able to say "hey I really don't need 600 minutes a month" or whatever the base plan is. It feels wasteful, although I can't help but wonder if the excess minutes are there to subsidize the extreme amounts of bandwidth that a typical iPhone user uses. When Verizon rolled out their unlimited data at $80/mo they were assuming pathological usage pattern (and later added in more features to try to get people to actually use $80 worth of data per month), but when iPhone came around, AT&T was still used to people using maybe 2-3MB/mo but on the iPhone you can easily breeze through that in just a few minutes.
(I also wonder how much my $6.99/mo T-Mobile data plan was actually costing T-Mobile when I used Google Maps constantly on my EDGE phone.)
(Of course I also wonder how much the data airtime actually "costs" them to begin with. It's not like even heavy cellphone use will even remotely tax their upstream costs, and in reality the cost of airtime is really just an approximate way of prorating their fixed maintenance and infrastructure costs. So you'd think they'd actually want MORE users, in order to bring their per-user costs DOWN, but...)