This seems a bit hard-to-swallow (games, geekery, media)
by at 10:18 AM
Yet another hand-wavey "cloud" video game console, like the Phantom except this one doesn't even have any game processing in the console itself — supposedly it'll somehow have all the games playing on a remote server farm and have the video streamed in realtime to the console. Call me skeptical.
Also, money quote, from "Sid:"
Can you imagine living in a futuristic society where men don't need PS3s and Xboxes to play insanely gorgeous games? Someone pinch me, I feel like I'm living in a George Orwell book.I don't think Sid has actually read any George Orwell.
Comments
- Claimed lag of under 1ms, even over the Internet. Good luck with THAT.
- The CEO was one of the cofounders of XBAND.
My suspicion is that the demo for these journalists did something much like that.
Not sure where you got that from, but (according to the announcement tonight*) it's wrong. The 1ms latency is what's introduced by the video encoding, not the total end-to-end latency.
*: All the people who were publishing stuff about it earlier today? Yeah, they weren't supposed to be talking about it yet.
They may think it's real and they may think they've solved many difficult problems but until it's actually deployed and running in real life I have no more reason to believe in it than to believe in [insert thing which a lot of people are excited about if it's true but the jury is still out as to its truthfulness].
1) The bandwidth required to transfer video data from a running game to a screen is far too large for most current ISPs. (From my home, standard SD video services like Hulu fill up my available bandwidth.)
2) The lag between the servers and the average home will always be significant. (For instance, from my home, I get 100 ms of lag from Google, who presumably has the best servers in the business.)
3) The processing power to run games is high. Who pays for all the servers?
Those problems seem to me insurmountable. You are never going to achieve what a console can do with local processing power and the bandwidth of an hdmi cable.