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December 1, 2009

Beatmania: Still king of rhythm games (, )

by fluffy at 9:54 PM
So the recent release of the abysmally complex and un-fun DJ Hero inspired me to pull out my old Beatmania stuff and play it a bit more. It is still an excellent game. So I brought it to work and played it a bit during a break, and it was disappointing that everyone who walked by thought I was playing DJ Hero and wondered why the graphics "were so 8-bit." All modern rhythm games owe so much to Beatmania (it was the first to have the "notes falling toward a controller" layout, and the first to have a mock musical instrument for a controller, and so many aspects of its design and presentation are things that are copied pretty much exactly in the more "modern" rhythm games) and it's almost criminal that most hardcore rhythm game players don't even know that it exists.

Things I like about Beatmania:

  • It has an incredible variety of music. When R343L came by she said, "Oh, it's like Rock Band but with techno," but she just happened to come by when I was playing a techno track. If she'd been there for the previous one she'd have heard some Motown-style funk, and the next one was new-wave fusion jazz. There's also classical and rock and pop and IDM and who knows what the hell else. Much of it is hard to classify, like most of my broad tastes in musical styles.
  • You are actually playing the music. On most rhythm games you're just hitting buttons, and hitting the wrong button will make the overall pre-mixed track mute, or (on a good day) play some random jarring instrument noises. On Beatmania, though, you are actually playing a sampler keyboard, whose sample triggers are changing as part of the timeline. It is totally transparent to the player, BUT it means that if you mess up the timing or miss a note or play the wrong key, you actually get off-time or partially-missing or wrong samples. Another side-effect of this is that you really have to play with your ears as much as your eyes, and so it doesn't matter that there's no way to calibrate it for display lag because if you're looking at the event line, you're doing it wrong.
  • Relatedly (and completely unlike DJ Hero), when you are scratching it is actually scratching. Okay, it's not speed- or direction-sensitive, and the metaphor of the turntable can vary often (sometimes it's a scratch, sometimes it's a spin, sometimes it's just another sample trigger) but when you're on a scratch-heavy track, every scratch you make produces a separate scratch sound. You have to be able to count small numbers very quickly, which is a lot harder than it sounds.
  • You get a hell of a lot of music on each disc. Yeah, in the days before DLC, you had to buy additional CD-ROMs to get more songs. But each disc has about an hour's worth of songs. (Because the tracks are composed of samples, and often have the same samples used across songs, you easily get a CD's worth of music, sometimes more, even with all the audio tracks being separate.) Yeah, some of the later mixes have repeats from the previous discs, but so what? Each disc is a unique gaming experience.
  • The visuals! Most rhythm games give you basically nothing interesting visually. Oh, yay, a band on stage, big deal. Beatmania gives you fun semi-interactive music videos that react to the song and to how you're doing. And the visuals are fun, with crayon scrawlings and tongue-in-cheek discotheque visuals and occasional IDM-ish weirdness.
  • Winning doesn't involve just not failing, but ending on a high note. (Actually it's possible to completely bomb out at the beginning and then recover towards the end. Finishing strong is more important. Except in expert mode.)
  • Even though it's over 12 years old it's still fun and challenging, and the later mixes took it a bit further and provided multiple difficulty levels and even multiple arrangements of the songs. Okay, sure, Guitar Hero and Rock Band have the multiple difficulty levels, but that's just adding more events you have to hit more or less on-cue to keep the same sounds going as always. On Beatmania, the fact you're playing the notes directly means the advanced difficulties actually start to fall apart in different ways, and you know it. And there's always new challenges, too — expert mode (where you have a budget for mistakes for an entire setlist), double mode (two controllers one gamer), special challenges (key randomization, hidden/sudden/extra-fast note markers), and probably lots of other stuff that isn't even occurring to me right now.
It is a shame it took Konami so long to release a version for the US. It is a shame that by the time they did, reviewers thought it was just a Guitar Hero ripoff. It is a shame that the US version also lost much of what made the game so much fun (the visuals were genuinely "serious," the song selection was oriented towards American pop and bland mainstream electronica, and the Konami original songs seemed to be selected based on fitting in with that rather than based on the fun factor). It's a shame that even with how abysmal DJ Hero is, people think DJ Hero is some sort of genre-defining thing. (Not even the mashup aspect of it is new — Beatmania has had several mashups in its oeuvre, albeit mashups of other Beatmania songs).

It's also a shame it's so hard on my wrists because holy cow did I miss playing this wonderful game.

I have basically every worthwhile mix for the PS1 (except Sound of Tokyo, which I should be receiving soon, having finally sourced a copy on eBay), and the first Gameboy mix, which is basically a "best of" for the first few PS1 mixes, in chiptune form, and the chiptunes are exceptionally well-done. Right now I'm considering also getting either an import or modded PS2 so I can start building a IIDX collection, even though IIDX didn't really seem so much fun (since it seemed to be all about the difficulty instead of the fun). It's just too bad I didn't get back into this stuff a few years ago when it was still easy to source a PS2 modchip. (Maybe not so bad for my wrists though.)

Comments

#12639 12/02/2009 12:10 am
Relatedly - you might enjoy (or at least be amused by) DJ Max Technika. I haven't tried it myself, but it looks like it's an interesting take on the basic Beatmania game design.
#12640 12/02/2009 12:22 am
Hm, looks like a pretty different take on the Beatmania concept. From the videos it looks like it's frustratingly visual in gameplay, rather than auditory, and being a touchscreen game it appears to be limited to a single event at once and at least all the songs I see you're just triggering vocal snippets rather than playing the songs.

Looks like it might be fun to play a PC version with a Wacom though.
#12643 12/02/2009 06:28 pm
Another thing I learned today: in two-player mode, many the songs are actually phenomenally different than in one-player mode.
#12644 12/02/2009 09:39 pm
I assume Beatmania is like DDR and most other Japanese rhythm games where it requires a super-autistic degree of accuracy to be any good at the game, right?

'Cause really, your description of the game sounds awesome, and I'd love to try it out, but I know I'd only get frustrated. I don't want a game where there are six different possible degrees of accuracy I can achieve with each beat, and the best score I'm ever going to be able to get is an "A" (which is actually a "C" in reality) because I hit a few beats a couple microseconds too early and only got "PERFECT!!" timing instead of "AMAZING!!!" timing. (and really, how can there be a grade higher than "Perfect"? That's fucked up, game. Tell me I'm playing perfectly and then tell me I suck at the end.)

At least in Rock Band and the Hero games I can practice and eventually get better, and work my way up to five-starring songs on Hard and eventually Expert, whereas with Beatmania or DDR I'm never going to be able to get AAA on even the easiest songs because I don't have a robotically perfect sense of timing.
#12645 12/02/2009 11:42 pm
What a silly reason to not want to play a game. It's not like it's judging your worth as a human being.

The scoring is like that but the scoring isn't why to play. Having fun is why to play. Also it's not THAT fiddly and timing-sensitive.

Anyway, it's pretty easy to find ROMs of the Gameboy versions, which are an okay introduction to the game as a whole (that's how I first got into it, actually).