Wacom stylus tips: a brief review (artwork, geekery)
Oh, and uh, any specific other things I should make available as prints?
It's pretty close to decent, though I still have a few complaints with it. Nothing that'll prevent me from buying it when 1.1 comes out, but there are many things I'd like to see them fix in the (preferably near) future:
This artwork is outside, and is supposed to be corroded and weathered by the (somewhat unpredictable) environment. Shouldn't the environment also include the people who are viewing it?
This is also what I hate about MoMA. Modern art was all about new frontiers and interactivity and a dialog between the artist and the viewer, but sometime in the past 10 years it's all been put behind a hermetic seal.
So, uh, enjoy.
Tonight I did a few quick pencil sketches, some based directly on his lesson pictures and some based on the lessons learned from trying to emulate the lessons.
Just recent stuff for now; when I go back to my parents' house for the holidays I'll try to remember to get all my negatives from when I was in high school.
Damnit. It's really hard to want to make sure everything of mine fits a standard if it means having to put up with everyone else's stuff being really dark. (Though I'm not the first to notice this.)
I think the sRGB group made a horrible choice in going with γ=2.2 (they decided to go with 2.2 because "that's what NTSC uses," and IMO they should have stuck to somewhere between 1.5 and 1.8), specifically because most of the content out there appears to be designed for a gamma somewhere between 1.5 and 1.8; a standard gamma of 2.2 means everyone who wants to adhere to the standard really has their work cut out for them.
So, if you haven't looked already, check it out, especially if you're going to be posting images on the web. I'm also going through the site and color-correcting everything I can for sRGB, since sRGB images still look reasonable on non-sRGB displays but the converse is definitely not true. It was foolish of me to do all my prior work with a gamma of 1.2... so if you ever looked at my artwork and thought, "God damn that's dark and shadowy," go back and look again. :)