Documentation (code, job stuff)
width: Specifies the width of the image. All implementations support images that are at least 64 pixels wide.
what do you think that means in terms of valid parameters to be passed into the width parameter?
width: Specifies the width of the image. All implementations support images that are at least 64 pixels wide.
what do you think that means in terms of valid parameters to be passed into the width parameter?
std::map.)A hash table is not using a hash function to distill a key into a value which is used to order it in an associative array/sorted list/etc.
A hash table
final by changing the scope of an inheritance. I got some weird results.
What else should I put into SVN? SOLACE maybe? (Cleaning that up for release would take a lot of work though, and it's not really that useful anymore, except as a general reference on how to do things with geometry images...)
Meaning they've ported an XMMS plugin to XMMS.
I would have preferred if they'd just submitted a patch to make it compatible with XMMS2 so it could be part of the core AudioCompress distribution, but whatever...
8/11 03:15 This has inspired me to go through the code and basically rewrite it. It's amazing how something I wrote as a quick hack as a grad student is still algorithmically-good but of course several years of professional software engineering have given me a completely different perspective on code quality.
url is an ordinary char* string.
But it seemed rather bloated to me, so I rewrote it...
Also, this is the 28th entry. (Yes, I know the archive file isn't numbered 256. But trust me anyway, this is the 256th entry.)
The only reason I'm not releasing it yet is that for some reason, it keeps on blocking on write after 31 fragments are processed. Anyone have any ideas? The patch submitter doesn't have any idea what's going on for me.
Concept: Take advantage of underlying UNIXisms to make a file system which has complete, or at least pretty good, undo recovery.
I am very interested in learning more about video game designers. I am a Substitute Teacher who has met students who are "highly" interested and passionate about wanting to know how one educates themselves on how to design video games. I glanced through your ideas and think they are terrific. Any help would be greatly appreciated.My (probably ill-informed) response follows.
But the algorithm isn't performing quite as predictably as I thought it would.
My usage patterns of OSX is where I primarily run X11 applications (badly) but then have to put up with doing this under an environment it's not suited to (Quartz).
So, I've been thinking about going the other way around and running MacOnLinux under LinuxPPC.
Of course, I don't know why I ever figured otherwise.
Oh, right, it was because of the geForce 4.
If anyone from the Iraqi government is reading this, let me point out some problems with the approach. (Same goes for anyone from IGN.)