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December 31, 2011
November 23, 2011
Kickstarter (comic)
I'm giving Kickstarter a try, for getting funds for publishing my comics.
October 13, 2011
Findra (announcement, artwork, comic, meta)
Now that the news is public, I'd just like to spend some time reflecting on the good times with Chris (Findra).
October 8, 2011
I haven't been silent (comic, meta)
I've been doing most of my blogging over yonder. It feels way more productive, somehow.
September 5, 2011
Unmotivated (artwork, comic)
I haven't worked on comics in a while and I feel like I should be doing them but I'm just not motivated to. I have a few Unity stories on the backburner but none of them are really exciting me (two of them are pretty depressing, and one of them isn't really gelling into a story yet although maybe it doesn't need to either). I also have a bunch of journal comics that I sketched out but never finished (and none of them are at all timely anymore), and neither of my other ongoing series-ish things (Pernicious or Womble) really appeal to me right now either.
I feel like I should maybe just come up with a new set of characters and series to get things flowing again but nothing I can think of really feels like something I want to develop at all.
Maybe I should work on something collaboratively with someone else. Let someone else do the writing for a while, maybe. I mostly just feel like drawing without having to come up with stories to draw.
It doesn't help that Photoshop CS4 doesn't run very well under Lion, CS5 is just a glitchy and unstable pile of poo, and I still can't find any other drawing apps that are worth a damn. Maybe the trick will be in working in the constraints of some crappy drawing app though. MS Paint Adventures certainly doesn't suffer for it, for example.
December 31, 2010
Year in review (artwork, comic, health, meta, music)
- ∆songs: 5 Song Fight solo efforts, 2 Song Fight collaborations, 4 covers, 6 remixes, various sound experiments and short soundtracks produced, ~20 songs written but not recorded, 2 live shows (both went way better than any shows I'd done before)
- ∆comics: 120 published; 1 long-running series completed (Unity), 2 short series in their entirety (Unity:Planetfall and Unity:Breeder), 1 long-running series rebooted (Pernicious), 1 short series started (Unity:Meat), several miscellaneous one-offs and journal comics
- ∆artwork: various smatterings posted to various art-sharing sites
- ∆body mass: unchanged within statistical error; still
fata little overweight - ∆grandparents: -2; grandfather(paternal, age=99y1w) passed in August, grandmother(maternal, age=99y7m) passed about an hour ago and I'm still processing it. Remaining grandparents = 0
All in all, the year could have been better, but it could have been a lot worse, too.
July 24, 2010
Reevaluating drawing apps again (artwork, comic, geekery, rant)
I've owned a copy of Pixelmator for years, and they've improved it immensely over that time, but there are still a few glaring deficiencies in the UI. They've finally gotten the brushes to work really well, but now I'm finding that all tools are set to use the same brush all the time - including the eraser, which is always sized exactly the same as the brush tool. Which makes drawing much more of a chore than it should be.
So, once again I'm looking at alternate drawing apps. I have VectorDesigner as well, but vector drawing has never really agreed with me for a number of reasons (usually tablet pressure support is rudimentary or even nonexistent, and I also like being able to screw around with things at the raster level which I find to be much more flexible, even with its "inaccuracy"). This also pretty much rules out Inkscape, although I might give it a try again anyway.
GIMP on OSX is of course a joke (the various native efforts are in perpetually primitive states, and the X11 version doesn't support tablet pressure since X11 on OSX doesn't support much of XInput).
Basically, I need a drawing app with the following features:
- Runs on OSX
- A drawing/sketching-friendly workflow
- Tablet support (pressure, subpixel brush positioning)
- Layers (ideally with groups, and group blend modes)
- Magic wand selection and filling, as well as fast selection refinement (expand and contract at least, ideally with fast keyboard access)
- Is affordable and I can justify paying for it with the understanding that I'm an amateur who likes drawing for fun and doesn't intend to ever make money on this
March 1, 2010
New comic series! (comic)
December 1, 2009
Webcomic convention thingamabobber (comic)
12/3 Of course, this being the Cartoon Art Museum in San Francisco, CA.
October 17, 2009
An APE of a good time (comic)
I also exchanged some words with Stephen Notley and chatted a bit with Andrew Farago and Shaenon Garrity.
After that I went to the Cartoon Art Museum's APE party and hobnobbed with some of the above, and also met Rob McCarthy, Jonathan Lemon, and a few other fellow monsters (whose names I forget, unfortunately), and most importantly, Jesse Reklaw who I have admired for a long time and who was probably the single most influential person when it came to my decision to start webcomics to begin with. As it turns out, he was glad to meet me too — he had been trying to find my email address so he could give me a copy of his first book, which had a strip I'd written back in 1999 (or rather, which my subconscious had written when I was like 5 but which I submitted to him in 1999).
Anyway, between all the merch I bought and the money I donated to CAM, I completely drained my checking account and spent nearly all of it. And it was worth every penny.
August 6, 2009
Monsters of Webcomics (artwork, comic, media, meta)
Thanks again for submitting your work for the Cartoon Art Museum’s Monsters of Webcomics Virtual Gallery.I am pleased as well! My stuff will be in a museum! I think this is only the second time this has happened.I’m pleased to say that your work has been selected for inclusion in our exhibition, and will be featured in the Virtual Gallery along with a wide array of webcomics from around the globe. This historic exhibition will include over 100 artists, making this one of the largest exhibitions in the Cartoon Art Museum’s 24-year history, and we’re thankful for your participation.
Here's a full press release of the exhibit, and also you can read more about the goings-on at the Cartoon Art Museum on their LiveJournal.
I will have to finally go to CAM and maybe even meet Shaenon and Andrew in person!
May 1, 2009
My thought process, vis a vis comic writing (comic)
- Hm, Juni has gotten into a situation where it's finally talking to Kali again. I guess it should do a recap. It would be a good way to explain some of what's going on to the readers anyway.
- Okay, this dialog seems okay but it's not really going anywhere, and what the hell do I draw? Juni, Chandra, and Kali talking to each other with Juni thinking of past events?
- Meh, this is really annoyingly boring. Maybe I'll just write it as a chapter of a short story to post over the weekend.
- Okay, since this is just text I can be a bit more verbose. I'll expand this dialog a bit. No need to be cryptic, words are cheap.
- Okay, what was one boring strip has become a dozen paragraphs of boring dialog. And I'm still stuck with where the dialog goes from here and how this moves the story forward.
- REWRITE TIME
August 3, 2008
I've come a long way (artwork, comic, friends)
June 28, 2008
A new experiment (comic)
May 28, 2008
If I were to ever get Internet-famous for a comic (comic)
February 9, 2007
Consumption (comic, friends)
Hopefully I won't just burn out on it, because I really love the ideas I've been coming up with for it. The difference is that I just have little scraps of dialog and things to maybe or maybe not do, rather than things I need to fit into a big planned-out plotline that I'll get bored of. I've actually deleted as much as I've written because it's gotten invalidated by the ways the actual strips have gone, which I think is a good sign.
February 6, 2007
New series: Unity (comic)
I do have some aspects of the environment worked out (I know some things about the main character, and generally what the environment is, and some of the early setting-establishment things which will happen to the main character) but I'm trying my hardest to not come up with anything else. And of course, the whole need to discover everything as I go along is the design of the comic.
Hopefully this one will last a while.
December 31, 2006
Catching up (artwork, comic, friends)
June 3, 2006
dex/dx reborn? (comic)
This decision was somewhat inspired by reading John K's weblog. I was thinking too hard about how Cherry and Jen keep on going off-model when I do draw them, and then John K has a whole bunch of rants about how one-offs and evolving characters work a lot better (with plenty of concrete evidence showing how this is true).
September 18, 2005
Flexible seating (comic)



