Become critter!

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So whatever happened to my VRChat avatar project?

Well, it went really well, so well that I decided to make it a purchasable base model. You can get it for as low as $25 (with a suggested minimum of $30). It also comes with extensive documentation about how to add more materials and I feel like my setup for material swapping is really well-designed and makes things much easier than I’ve seen on other avatars. So it’s probably worth buying just for that alone!

At some point I’ll probably start putting some VRChat documentation onto this site (including the material-swap guide and an explanation of how I set my system up since it’s pretty easy to apply to other avatars and makes life much, much easier). But I kind of want to do some site layout refreshing first. And I need to figure out which section of the site is best suited for it. So, quick poll, what makes the most sense?

Even more VRChat tips and tricks

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I’ve been completely redoing my avatar from scratch and this time around it’s turned out great!

Anyway now that I’ve learned more about Blender and VRChat in general I have a bunch more stuff to share since last time. (And some of this will apply to Unity in general too! Sort of, anyway.)

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Plaid!

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I reached another big milestone on my avatar!

Then I used it in an area with a low-resolution mirror and noticed some really bad texture seams around the edges of the pigmentation map. And I’m wondering if the pigmentation map approach is really all that useful for the avatar in realtime.

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