Journal: January 31, 2010: Terminus (2010/02/08)

Working on Unity was a great pleasure. I learned a lot about my artistic process, character construction, plotting, and dialog, and I think I've grown a lot as an artist over the last few years (and not just in the way Wii Fit keeps admonishing me for). I'm surprised it worked out as well as it did, and how different it turned out from where I started and where I expected it to go. My characters kept me guessing right up until the end.
Eventually I'll decide how I want to go about dealing with value-added versions; I see no point to selling a .cbz of "as it appeared on the site" (since people can always just use the series browser if they want to read it straight through), but I'll definitely want to do a full-resolution .cbz (which would be a lot of work to put together) as well as an ultra-special archive of all my source files, various notes, etc. Both of those are going to be pretty big, though, and will fill the better part of a CD and a DVD, respectively, so I'm not sure if a digital storefront is the way to go just yet. We'll see.
In other news, the remaining Unity script is now fixed in place, aside from the minor edits that always happen when I do the layout. It will definitely be ending with #255. At the current rate, that puts it at about February 3 (assuming I don't have a post schedule slip or a bunch of must-do journal comics that push Unity back or whatever). So if you want to make any guest art to run after Unity completes, February 3 would be an excellent target! You can of course email it to me at fluffy[at]beesbuzz[dot]biz or send me a PM via the forum or whatever.