Some recollections of working in the games industry

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From 2004 to 2005 I worked at a new Ubisoft studio. Technically it was “Guillemot Entertainment” at the time (before it was renamed to Longtail Studios, and then later moved to Halifax and became Ubisoft Halifax), but it was basically Ubisoft; we used Ubisoft corporate letterhead, our QA and publishing went through Ubisoft, our paychecks came from Ubisoft, and so on. And, most importantly, our studio head was GĂ©rard Guillemot, one of the Guillemot brothers. Notably, Yves runs Ubisoft as a whole, and Michel ran Gameloft, which was (at the time) Ubisoft’s foray into mobile gaming.

Because it’s relevant to the current discussion around the games industry and its rampant toxicity, I have a few stories to share.

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Sprung stuff

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I seem to be getting in conversations about Sprung a lot lately. I’ve definitely written about it plenty in the past but those blog entries are no longer available and probably not written with the sort of voice I’d like these days, so I figure it’s time to revisit what I worked on, 100 hours a week1, 16 years ago.

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