Yet another car update (and other stuff)
blep
Rambles that are fluffy, by fluffy
blep
All dimensions are in Imperial units.
| Specification | 2005 Matrix XR | 2004 Matrix XRS | 2019 Niro EV |
|---|---|---|---|
| Fuel efficiency (combined) | 29 MPG | 24 MPG | 112 MPGe1 |
| Range (combined)2 | 380 | 316 | 230 |
| Horsepower | 130 | 173 | 201 |
| Length | 171.3 | 171.3 | 172.2 |
| Width | 69.9 | 69.9 | 71.1 |
| Height | 60.6 | 60.6 | 61.8 |
| Wheelbase | 102.4 | 102.4 | 106.3 |
| Cargo, seats up | 21.8 | 21.8 | 18.5 |
| Cargo, seats down | 53.2 | 53.2 | 53.0 |
| Spare tire | Temporary | Temporary | A can of fix-a-flat |
| 120V power outlet | 400W | 400W | No, and there isn’t even a 12V adapter to plug an inverter into |
| Purse holder | No | No | Yes |
| Acceleration time, 0-60 | 9.0 | 7.8 | 6.2 |
| Stick shift | Yes | Heck yes | No :( |
The Kia service person finally got back to me several hours later, and I have learned:
Meanwhile, I’m scheduled to test drive the Matrix XRS Thursday afternoon, and my brain is currently in a state which has me overcommitting to just buying it, without having seen it in person yet. Maybe let’s think this through, and make sure I’m not just doing my usual self-convincing/rationalizing of something stupid.
Back when the VRChat debacle took place, I’d rambled quite a lot about the idea of a standards-based truly-distributed VR system. I probably mentioned how back in the day I was designing something like that, and was intending to use XMPP as the actual transport mechanism; in my more recent reevaluation of the idea I was thinking that using WebRTC to stream the actual realtime data (voice, character animation, etc.) would be the way forward.
Well, the Matrix folks just announced Third Room, which is the same basic concept, running on Matrix and WebRTC! They’ve also made a bunch of other great technology choices along the way.
This is pretty exciting and I’m looking forward to seeing where it goes. At least from a 20,000-foot view it hits all of the right notes for me. For example, using glTF for all object interchange, focusing on in-world editing, and allowing for (apparently optional) world persistence.
Hopefully this can disrupt the stranglehold VRChat has on social VR and will also be a fun, compelling experience in its own right.