Even more VRChat tips and tricks

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I’ve been completely redoing my avatar from scratch and this time around it’s turned out great!

Anyway now that I’ve learned more about Blender and VRChat in general I have a bunch more stuff to share since last time. (And some of this will apply to Unity in general too! Sort of, anyway.)

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Plaid!

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I reached another big milestone on my avatar!

Then I used it in an area with a low-resolution mirror and noticed some really bad texture seams around the edges of the pigmentation map. And I’m wondering if the pigmentation map approach is really all that useful for the avatar in realtime.

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