Custom VRChat shader, good and bad

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So, today I had a great idea for making a custom shader for my VRChat avatar which would make it much easier for me to generate color schemes for my avatar. I called the technique a “Pigment Map,” for lack of a better term; basically I used the four channels of a texture as fuzzy “bits” in a palette lookup, and set things up cleverly so that I could modulate between a bunch of different colors based on surface pigmentation and indirect lookup thereof. The idea is that I wouldn’t need to bake out a bunch of textures for, say, red-and-black plaid, purple plaid, green plaid, etc., and could just have mappings for high-level colorations like plaid, stripes, splotches, and so on. Y'know, as one does.

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Newish RTX 2080Ti

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Because of the cryptocurrency market crash, GPUs have really come down in price. They probably have a further ways to go but I decided that I’d waited long enough to finally upgrade my GTX 1050Ti, and picked up a supposedly-barely-used refurbished eVGA RTX 2080Ti Black Edition off eBay. The seller claimed it was bought from eVGA’s refurb department and used for only two weeks in a gaming rig. I’m not sure sure I believe that, but I figured it was a worthwhile risk to take. The total cost was $550 after tax and shipping, which happened to be almost exactly what I’d earned by participating in the itch.io queer games bundle, so that worked out nicely.

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