SlimeVR fluffy rambles
Today my SlimeVR trackers finally arrived, after about a year and a half of waiting. I bought the 7+3 kit. I’ve got them set up pretty well, I think. Here’s some observations.
Music, comics, art, and other stuff, all in one gigantic pile. The web of yesterday, tomorrow!
Today my SlimeVR trackers finally arrived, after about a year and a half of waiting. I bought the 7+3 kit. I’ve got them set up pretty well, I think. Here’s some observations.
I got stuff done today! For example:
Oh yeah also I’m getting fairly active on Cohost and my asks are open. It’s fun. Way nicer than Tumblr, anyway.
Sometimes you need to be able to build and test an avatar from a different machine than what’s running VRChat. This can be a bit tricky. I finally figured out how to make the process less-awful.
These are the documentation files for my critter avatar. While some of the information in here may be of general interest, it is really intended as reference material for those who have purchased the avatar. As such, if you find any of this information helpful, please consider buying it.
Here are some of my collected notes on things that I’ve found helpful when it comes to building avatars for VRChat.
The intention is that this will be a living document that I add to as I learn more. This document is also currently a complete mess and will probably be split up into separate things at some point.
This past weekend was Furality, which was a pretty darn good time in general. I found it pretty enjoyable and I’ll definitely be doing it again. I figure I’ll share some random undirected thoughts about it.
A commonly-desired feature for a VRChat avatar is the ability to switch materials, so as to change color schemes and the like. This requires a nontrivial amount of setup, and with the standard approach it is difficult to maintain cross-platform compatibility. As a result, creators will usually only set it up on PC, leaving Quest users unable to see these customizations.
Here is my approach to setting up material switching in a way that’s easier to support on multiple platforms simultaneously. This particular method is what I developed for my critter avatar.
So whatever happened to my VRChat avatar project?
Well, it went really well, so well that I decided to make it a purchasable base model. You can get it for as low as $25 (with a suggested minimum of $30). It also comes with extensive documentation about how to add more materials and I feel like my setup for material swapping is really well-designed and makes things much easier than I’ve seen on other avatars. So it’s probably worth buying just for that alone!
At some point I’ll probably start putting some VRChat documentation onto this site (including the material-swap guide and an explanation of how I set my system up since it’s pretty easy to apply to other avatars and makes life much, much easier). But I kind of want to do some site layout refreshing first. And I need to figure out which section of the site is best suited for it. So, quick poll, what makes the most sense?
Please consult this document if you would like to set up a Unity project for uploading your own instance of the critter avatar.
I’ve been completely redoing my avatar from scratch and this time around it’s turned out great!
Anyway now that I’ve learned more about Blender and VRChat in general I have a bunch more stuff to share since last time. (And some of this will apply to Unity in general too! Sort of, anyway.)