Critter v1.7.0 update notes Critter!
Critter v1.7 brings a bunch of new features, some of which will require some changes to your existing avatar setup.
Music, comics, art, and other stuff, all in one gigantic pile. The web of yesterday, tomorrow!
Critter v1.7 brings a bunch of new features, some of which will require some changes to your existing avatar setup.
So you’ve enjoyed becoming critter, but you want even better customization with your horns: when you’re a different material, you’d like to be able to change the sound that is made by your horns being popped off.
Worry not, as of version 1.7.0 you can make this happen!
These are the documentation files for my critter avatar. While some of the information in here may be of general interest, it is really intended as reference material for those who have purchased the avatar. As such, if you find any of this information helpful, please consider buying it.
So whatever happened to my VRChat avatar project?
Well, it went really well, so well that I decided to make it a purchasable base model. You can get it for as low as $25 (with a suggested minimum of $30). It also comes with extensive documentation about how to add more materials and I feel like my setup for material swapping is really well-designed and makes things much easier than I’ve seen on other avatars. So it’s probably worth buying just for that alone!
At some point I’ll probably start putting some VRChat documentation onto this site (including the material-swap guide and an explanation of how I set my system up since it’s pretty easy to apply to other avatars and makes life much, much easier). But I kind of want to do some site layout refreshing first. And I need to figure out which section of the site is best suited for it. So, quick poll, what makes the most sense?
Please consult this document if you would like to set up a Unity project for uploading your own instance of the critter avatar.
I’ve been completely redoing my avatar from scratch and this time around it’s turned out great!
Anyway now that I’ve learned more about Blender and VRChat in general I have a bunch more stuff to share since last time. (And some of this will apply to Unity in general too! Sort of, anyway.)
Some more things about setting up VRChat avatars.
I reached another big milestone on my avatar!
Then I used it in an area with a low-resolution mirror and noticed some really bad texture seams around the edges of the pigmentation map. And I’m wondering if the pigmentation map approach is really all that useful for the avatar in realtime.