Steam Frame rambling

Amazingly enough, Valve have finally at least made an announcement breaking the “curse of three,” and their third1 VR headset is actually materializing soon™.

Anyway. Aside from the lack of pricing I’m super optimistic about the Steam Frame. It doesn’t yet hit quite all the marks for me but it’s super close and actually does a lot of stuff that I’d been wanting to see in a headset.

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On the quest for VR hand tracking

One of the main things I do in VRChat is live performances, mostly doing guitar and vocals. One spot where this has been lacking is that I don’t have a satisfying way of tracking my hands while I play guitar, though. Here’s some things I’ve tried and things I’ve yet to try. At some point I’ll make a YouTube video about these different things.

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Furality Umbra: a brief review

Furality is the largest virtual furry convention, which takes place annually in VRChat. This past year (Umbra) was also the most highly-attended furry convention of any kind ever, with a whopping 21,000 attendees!

I’m just a nobody when it comes to furry stuff, especially cons, but I figured I’d share some of my observations, good and bad, especially in comparison to the other two Furality events I attended (Luma Festival and Sylva).

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Bigscreen Beyond day 2

I wasn’t planning on getting into VR tonight but I ended up doing it anyway.

The Bigscreen folks suggested washing the facial interface gasket with soapy water, and that seems to have fixed the skin irritation. So there must have just been some residue left over.

I also printed a Vive DAS adapter so now I have a much easier time putting the headset on and setting up the audio and so on. It ends up not sitting on my head quite right, though, and adjusting the fit to my eyes is a little more fiddly. Unfortunately the design of the BSB doesn’t make it easy to put on a top support strap (the DAS adapter has a little dealybop for the DAS’s top strap but I couldn’t get it to stay attached with double-sided tape and I’m not yet willing to use permanent adhesive) so my choices are either off-axis lenses or having it so tight it gives me a headache.

I also ended up removing the lens inserts for now, and I’ll wait for the QC-passing ones to arrive.

Everything is just so sharp now. I like it.

SlimeVR

Today my SlimeVR trackers finally arrived, after about a year and a half of waiting. I bought the 7+3 kit. I’ve got them set up pretty well, I think. Here’s some observations.

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The new Apple AR goggles

My impressions on the hardware, for what it’s worth:

  • Really cool tech
  • Kind of a solution in search of a problem
  • I look forward to seeing what people do with it
  • I look forward to it becoming affordable and usable for a lot more than just running fancy versions of iOS apps
  • I will be way more interested if they let you apply filters to the external screen; why show a video feed of your boring human eyes when you can be your fursona or a protogen?

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