Back when the VRChat debacle took place, I’d rambled quite a lot about the idea of a standards-based truly-distributed VR system. I probably mentioned how back in the day I was designing something like that, and was intending to use XMPP as the actual transport mechanism; in my more recent reevaluation of the idea I was thinking that using WebRTC to stream the actual realtime data (voice, character animation, etc.) would be the way forward.
This is pretty exciting and I’m looking forward to seeing where it goes. At least from a 20,000-foot view it hits all of the right notes for me. For example, using glTF for all object interchange, focusing on in-world editing, and allowing for (apparently optional) world persistence.
Hopefully this can disrupt the stranglehold VRChat has on social VR and will also be a fun, compelling experience in its own right.