Remote Build & Test support for VRChat avatars

Sometimes you need to be able to build and test an avatar from a different machine than what’s running VRChat. This can be a bit tricky. I finally figured out how to make the process less-awful.

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VRChat avatar creator resources

Here are some of my collected notes on things that I’ve found helpful when it comes to building avatars for VRChat.

The intention is that this will be a living document that I add to as I learn more. This document is also currently a complete mess and will probably be split up into separate things at some point.

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Cross-platform material switching

material-change.jpg

A commonly-desired feature for a VRChat avatar is the ability to switch materials, so as to change color schemes and the like. This requires a nontrivial amount of setup, and with the standard approach it is difficult to maintain cross-platform compatibility. As a result, creators will usually only set it up on PC, leaving Quest users unable to see these customizations.

Here is my approach to setting up material switching in a way that’s easier to support on multiple platforms simultaneously. This particular method is what I developed for my critter avatar.

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