Critter v1.7.0 update notes
Critter v1.7 brings a bunch of new features, some of which will require some changes to your existing avatar setup.
Resources with which one may become critter
Critter v1.7 brings a bunch of new features, some of which will require some changes to your existing avatar setup.
So you’ve enjoyed becoming critter, but you want even better customization with your horns: when you’re a different material, you’d like to be able to change the sound that is made by your horns being popped off.
Worry not, as of version 1.7.0 you can make this happen!
These are the documentation files for my critter avatar. While some of the information in here may be of general interest, it is really intended as reference material for those who have purchased the avatar. As such, if you find any of this information helpful, please consider buying it.
This is a very simple guide to using Blender to work on the critter base mesh. It’s not a tutorial for using Blender itself. For more general references on using Blender and modeling, please see my avatar creator resources.
So you’ve adopted and/or become a critter and want to fulfill the obligation of being as many colors and patterns and materials as you can imagine. You have made an excellent choice! Here is how I do that stuff, myself. There might be better ways of doing it (there’s definitely a lot of things which feel like they could be automated, at the very least). If you find any improvements to this semi-annoying process, please let me know!
Please consult this document if you would like to set up a Unity project for uploading your own instance of the critter avatar.