Cross-platform material switching

material-change.jpg

A commonly-desired feature for a VRChat avatar is the ability to switch materials, so as to change color schemes and the like. This requires a nontrivial amount of setup, and with the standard approach it is difficult to maintain cross-platform compatibility. As a result, creators will usually only set it up on PC, leaving Quest users unable to see these customizations.

Here is my approach to setting up material switching in a way that’s easier to support on multiple platforms simultaneously. This particular method is what I developed for my critter avatar.

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Modeling guide Critter!

This is a very simple guide to using Blender to work on the critter base mesh. It’s not a tutorial for using Blender itself. For more general references on using Blender and modeling, please see my avatar creator resources.

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Texturing guide Critter!

So you’ve adopted and/or become a critter and want to fulfill the obligation of being as many colors and patterns and materials as you can imagine. You have made an excellent choice! Here is how I do that stuff, myself. There might be better ways of doing it (there’s definitely a lot of things which feel like they could be automated, at the very least). If you find any improvements to this semi-annoying process, please let me know!

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VRChat setup guide Critter!

Please consult this document if you would like to set up a Unity project for uploading your own instance of the critter avatar.

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